3D Generalist and Technical Artist based in Buenos Aires. Freelance since 2020, working across product visualization, real-time environments, and simulation pipelines for clients across Europe and the US.
Concept visualization of a smart appliance, aimed at showcasing product form and usability through elegant lighting and clean framing. Built to appeal to consumer brands or industrial design teams seeking stylized yet clear 3D presentation.
A quick material and lighting study of handmade-style bottles. Emphasis was placed on texture subtleties and lighting setup to highlight the unique shape and surface finish.
A still-life product study of the OPINEL Nº9 folding knife. This piece focuses on authenticity and material richness, with studio lighting used to highlight the contrast between polished steel and wood. Designed to reflect the brand’s simple, refined character.
Product visualization of an HP keyboard designed to feel clean, tactile, and high-end. The piece focuses on silhouette, detail lighting, and layout, with animation and video editing structured for short-format content like ads or promos.
A visual concept for the SONOS Roam, designed to showcase material contrast, soft reflections, and lifestyle-focused presentation. This was a personal project to explore product lighting and surface response, framed for use in digital campaigns or motion branding.
A short concept video for the HONOR Watch GS Pro, focused on dramatic lighting and sleek motion to convey the watch’s durability and detail. The project tested a new production workflow across Blender and DaVinci Resolve, blending cinematic storytelling with tech-inspired framing.
A clean and minimal rendering exercise focused on transparent materials and liquid shading. The goal was to create a believable, high-quality soap bottle render suitable for packaging design or commercial visuals.
Stylized product render of the BOSS Orange cologne. Focused on glass, liquid, and label materials to create a premium look and mood. Everything was modeled, shaded, and rendered in Blender.
A visual piece inspired by the NARS Explicit lipstick. The goal was to create a short, high-impact video for digital use, blending real product proportions with stylized lighting and motion. Production included modeling in Blender, real-time development in Unreal Engine 5, and motion design in After Effects.
A procedural concept built in Houdini to visualize an alfajor in a flexible, stylized way. The system allows for variations in layers, bite placement, and geometry — designed to demonstrate control and consistency in procedural workflows with a playful twist.
Quick visual concept for Fernet Branca. Branding-forward layout and moody, minimal lighting evoke a high-end product shot.
Created for Recurrent Energy France, this project visualizes different solar panel configurations using Unreal Engine 5's path tracer. It was built for presentations, with lighting, shading, and layout adapted to support clear storytelling and product variation. All 3D work done in-engine with edits finalized in DaVinci Resolve.
A lighting and mood study based on a real architectural reference. The focus was on capturing realistic daylight, soft shadows, and clean material transitions. Built entirely in Blender, this scene explores how light and tone shape interior atmosphere.
A cinematic study of the Aston Martin DBS, rendered in Unreal Engine 5 using ray tracing. This project pushed beyond basic visualization, incorporating animated cameras, material variations, and dynamic lighting to present the car with a high-end, editorial feel.
Projects completed as part of a team or studio, where I contributed specific elements like 3D assets, layout, lighting, or compositing.
Responsible for environment design, lighting, VFX, shader development, and performance optimization across the scene.
Contributed to onboarding new collaborators and integrating mocap data into the pipeline. Responsible for environment art, lighting, and cinematic development throughout the project.